logue across disciplines and communities of practice.
The 6th AAAI Conference on
Human Computation and Crowd-
sourcing (HCOMP 2018) will be held
July 5-8, at the University of Zürich,
Zürich, Switzerland. HCOMP 2018 will
be colocated with the Collective Intel-
ligence Conference (CI 2018).
Registration information is available
Onsite registration will be held at the
University of Zürich, July 5–8 in Room
KOL-E- 21, KOL, Rämistrasse 71, 8006
Zürich. For information about Zurich
and available accommodations, please
K- 12 Initiative
AAAI and the Computer Science Teach-
ers Association (CSTA) have formed a
joint working group to develop nation-
al guidelines for teaching K- 12 stu-
dents about artificial intelligence.
Inspired by CSTA’s national standards
for K- 12 computing education, the AI
for K- 12 guidelines will define what
students in each grade band should
know about artificial intelligence,
machine learning, and robotics. The
working group, led by Professor David
Touretzky of Carnegie Mellon Univer-
sity, will also create an online resource
directory where teachers can find AI-
related videos, demo software, and
activity descriptions they can incorpo-
rate into their lesson plans. A work-
shop led by the AI for K- 12 working
group will take place in Washington,
DC in October in conjunction with
AAAI’s annual Fall Symposium Series.
For more information, please contact
Dave Touretzky at firstname.lastname@example.org.
The prestigious AAAI Feibenbaum
Prize will be presented for the fourth
time at AAAI- 19 in Honolulu, Hawaii.
The AAAI Feigenbaum Prize is awarded
biennially to recognize and encourage
outstanding artificial intelligence
research advances that are made by
using experimental methods of com-
puter science. The “laboratories” for
the experimental work are real-world
domains, and the power of the
research results are demonstrated in
those domains. The Feigenbaum Prize
may be given for a sustained record of
high-impact seminal contributions to
98 AI MAGAZINE
AIIDE Comes to
Canada for 2018!
Please join us for the Fourteenth AAAI Conference on Artificial
Intelligence and Interactive Digital Entertainment (AIIDE- 18), to
be held November 13–17, 2018 at the University of Alberta,
AIIDE is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research
and commercial communities, promoting AI research and practice
in the context of interactive digital entertainment systems with an
emphasis on commercial computer and video games. AIIDE invites
researchers and developers to share insights and cutting-edge
results from a wide range of AI-related problems and encourages
the presentation of a) results from core AI research areas applicable
to interactive digital entertainment and b) AI approaches developed and fielded in commercial systems. The program will include
invited speakers, research and practitioner presentations, panels,
playable experiences, project demonstrations, interactive poster
sessions, product exhibits, workshops, tutorials, a doctoral consortium, and for the first time, an artifact evaluation.
This year’s conference features the special topic of situated entertainment. In addition to general topics of interest in entertainment
AI, the conference program will feature speakers, panels, and paper
sessions that focus on directly engaging with social, cultural, and
physical contexts for AI in interactive digital entertainment.
Submissions for full papers, demos, the Doctoral Consortium
and Playable Experiences are due by June 21, 2018. AIIDE- 18 registration information and other program details will be available
on the AIIDE- 18 website at www.aiide.org later this summer. Please
send inquiries to email@example.com. The general chair of the conference is Jonathan Rowe (North Carolina State University). The
program chair is Gillian Smith (Worcester Polytechnic Institute).