ematics from Santa Clara University and is working toward
an MS in computer science from Stanford University.
Lukas Kuhn is a cofounder of Zenhavior. Prior to Zenhavior, he worked as a senior system engineer at Qualcomm
R&D on the first generation of mass-scale embedded contextual computing. He received a Ph.D. and a diploma
(equivalent to a Master’s) in computer science from the
Technical University of Munich and the University of Munich, respectively. Before joining Qualcomm in 2010, he
was a research assistant with the Embedded Reasoning Area
at the Palo Alto Research Center, where he worked on the
integration of model-based diagnosis and planning. His current work focuses on reasoning for contextual awareness,
mobile computing, and behavior modeling.
Arjan J. C. van Gemund received a BSc in physics, an MSc
degree (cum laude) in computer science, and a Ph.D. (cum
laude), all from Delft University of Technology. He has held
positions at the R&D organization of the Dutch multinational company DSM as an embedded systems engineer, and
at the Dutch TNO Research Organization as a high-perfor-mance computing research scientist. From 1992 he has been
a member of the Electrical Engineering, Mathematics, and
Computer Science faculty ofDelft University of Technology,
the last 6 years serving as a full professor in the area of fault
diagnosis of embedded hardware and software systems. He
has coauthored more than 200 scientific publications, and
is corecipient of 8 best paper awards.
AIIDE- 14 Is Moving to Raleigh, North Carolina!
The Tenth AAAI Conference on
Artificial Intelligence and Interactive Digital Entertainment
North Carolina State University
Raleigh, North Carolina
October 3–7, 2014
AIIDE- 14 is the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. AIIDE-
14 will include invited speakers, research and practitioner presentations, playable experiences, project demonstrations, interactive
poster sessions, and a doctoral consortium. The program also includes a workshop program, which will be held on the first two days
of the conference, October 3–4.